Network Games Policy
Version: 0.1
Created: 1997 October 1
A computer network like Case's is a powerful tool for both
recreational and non-recreational applications. For the purposes
of this document, all recreational uses of the network, including
but not limited to network strategy games, action games, MUDs, and
chat programs, are described as "games".
In general, most games are permitted on the Case network. Games played on
the network must comply with the same rules as all other network
applications and must pose no risk of interference with other
network operations. They must also comply with all other university
policies, including ethics policies.
Non-game network traffic has priority at all times. Games that
interfere with non-game traffic, even if because of network bandwidth
limitations, are prohibited from the Case network.
Some games are banned from the Case network because they have already been
found to interfere with network operations. See the
Banned Programs, Services, and Protocols
document for a list of these games.
In the event of a conflict between this policy and the policies of
individual offices, labs, and computing facilities on campus, the
most restrictive takes precedence. For example, if a lab says,
"no games", no games are allowed in that lab.