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Network Games Policy

Version: 0.1
Created: 1997 October 1

A computer network like Case's is a powerful tool for both recreational and non-recreational applications. For the purposes of this document, all recreational uses of the network, including but not limited to network strategy games, action games, MUDs, and chat programs, are described as "games".

In general, most games are permitted on the Case network. Games played on the network must comply with the same rules as all other network applications and must pose no risk of interference with other network operations. They must also comply with all other university policies, including ethics policies.

Non-game network traffic has priority at all times. Games that interfere with non-game traffic, even if because of network bandwidth limitations, are prohibited from the Case network.

Some games are banned from the Case network because they have already been found to interfere with network operations. See the Banned Programs, Services, and Protocols document for a list of these games.

In the event of a conflict between this policy and the policies of individual offices, labs, and computing facilities on campus, the most restrictive takes precedence. For example, if a lab says, "no games", no games are allowed in that lab.

Page Last Updated: Tuesday February 19, 2008 at 16:39:24